Thomas Fenger
Interaction Designer, cand. Arch.

I'm a 3d generalist and interaction designer, with a background in architecture.

I currently work as a Concept Designer and Technical Artist at Unity Studios in Aarhus, Denmark.

On this site I'm posting my work along with random stuff related to interaction design and computer graphics.

cv >

linkedin >

email :



Replicator induced paradolia in MODO..

more >

Test Floor

A Unity5 demo project..

more >

Rubik's Cube

An interactive version of an 80's classic..

more >

Zombie Zombie Zombie

A halloween sidescroller..

more >

Miniature Cities

Miniature gambling cities for the iPad game "Chinese Poker"..

more >

Camera Tracking

Experiments with the open source camera tracker, Voodoo..

more >


The hero vehicle for a game I'm working on..

more >

Television Sets

A series of old school television sets..

more >

Pin Art

A fictional ident for Autodesk..

more >

Bring It

A fictional ident for a popular sportsbrand..

more >

Uncle Grey

A new logo for Uncle Grey, designed by my good friend, Advertising Art Director, Rune Dueholm..

more >



Books, articles, talks etc. related to computer graphics, interaction design and creative coding..

more >

Kinect v2 Rig

A reference 3d rig for the Kinect v2..

more >

Intersecting Lines

My Processing 2 code for calculating the point of intersection between two lines..

more >


A trick to make a rendering look hyper-real in post..

tutorial >

Depth of Field

A trick to simulate depth blur in post..

tutorial >


A test of the Ivy Generator script by Thomas Luft..

more >


Analogue 3d "printing"..

more >


Cleanup of an architecture photo in Photoshop..

breakdown >

< top